Space Enclosure

Space Enclosure is an escape room game I created in Unity3D for a school project. The basis for the game is that you are under attack by an enemy spaceship. Upon the enemy attacking your ship and damaging it, you must find the blueprints to fix your ship and escape.

Here’s a gameplay video of Space Enclosure:

Space Enclosure was developed using C# in Unity3D. My main focuses for this game were the mini-games the player needs to complete to retrieve the blueprints. This project was the first time I played around and got more experience with Post Processing Effects. I’ll never be the same 😎

A playable version of the game may be downloaded here: HERE

FluffyMates

FluffyMates is a cross-platform pet adoption mobile app, utilizing a Tinder-like swiping feature to browse through pets. This project won first place in the computer science division of the University of Nevada-Las Vegas’ Senior Design Competition. 

Here’s a video trailer I created for the project:

I personally worked on UI design and frontend and backend development. FluffyMates is connected to AWS and utilizes the DynamoDB database system. It retrieves pets from the PetFinder API. We used JavaScript in ReactNative to create the mobile app. 

Memoirs of the Atlantic

What is it?

Memoirs of the Atlantic is a virtual reality racing game inspired from the themes of Mad Max and Need 4 Speed. We created a playable game in Unity which utilizes the HTV Vive controllers to simulate real driving.

I was the lead 3D artist for the game and helped with coding. We were able to implement the schematics of using the HTC Vive controllers to simulate driving a real car, auto map generation, and level design.

Unfortunately the production team has disbanded due to busy schedules. However it was a great experience working and learning with the team.

Here is a video below of a rough prototype that shows the driving with the HTC Vive

Softwares Used: Autodesk Maya, Autodesk 3dsMax, Pixologic Zbrush, Unity3D